News/Updates 

       

New Tip of the Month Video

For the May 2007 Tip of the Month, I'm trying something new: video tutorials. Sometimes it seems like all the photos and text in the world can't explain a particular technique as well as a simple demonstration, so I thought it would be fun to give it a go here and see what the response is. So if you have any thoughts, suggestions, criticisms, or ideas for future videos, leave a comment here or send me an e-mail.

An Open Letter to Reel Rides

NOTE: I posted this in the Reel Rides discussion forum, but wanted to repeat it here as well.

To: Reel Rides VIP
Re: Suggestions for Improvement


I just picked up the 1/24 versions of the Dazed & Confused Chevy Pickup and Tommy Boy GTX, and had a couple of suggestions that could help tremendously with future releases:

1) Accuracy: Since these are supposed to represent specific cars, the detail work can go a long way. For example, the Dazed & Confused truck has the wrong trim (full Cheyenne trim instead of the lower trim only), the wrong wheels (late-model Chevy wheels instead of slotted mags), and white lettered tires (should be blackwalls). The Tommy Boy GTX has a chrome fuel cap (should be flush-mounted and body colored), the wrong wheels (should be Cragars instead of stock GTX wheels), the rocker & fender trim is wrong (there should be no arch trim, solid rocker trim, and fender bullets), and the tail panel is formed & painted incorrectly (the lights & center panel should be taller, and the center panel should be black with chrome lettering instead of the other way around).

2) Quality Control: My Dazed & Confused truck was missing one rear side marker and the other fell off as soon as I got it out of the box, there were fingerprints in the paint and chrome, and none of the trim was on straight. The Tommy Boy GTX's hood sits on top of the fenders instead of between them, there are more fingerprints in the paint & chrome, the passengers' wiper is installed wrong, chrome is missing from both vent window frames and the rear bumper, the drivers' vent window is in crooked, and the edge of the passengers' door is malformed.

I was really looking forward to getting these, and I still think there's a lot of potential here: the casting quality is very good (the fit issues all seem to be specific to the assembly), and there is some very good detail work here - especially with the interiors and body contours. But at $18.87 + tax, there are just too many issues here to overlook. I hope to see some of these addressed in future waves; I'm still looking forward to them, but after seeing these first hand my optimism is a bit more cautious. Look for full reviews of both cars to be posted in the diecast review section shortly.

Panzer Customs for Sale

Panzer, who's work has been featured in the Guest Gallery, is selling off a bunch of his custom Batmobiles & figures. You can see what's available here.

Short Drive

From Variety.com:

Fox has impounded "Drive," steering the show off the network highway after four episodes.
Despite decent reviews, "Drive" quickly stalled, averaging just a 2.3 rating and 6 share among adults 18-49, and 5.6 million viewers overall.

Monday night's "Drive" didn't help matters, coming in fifth place for the hour (1.5/5) and driving "24" to record lows, dropping Fox to fourth for the night.

Having shoved a Denver boot on "Drive," Fox has now gassed up "House" repeats in the Monday 8 p.m. slot.

Net is still mulling whether to burn off the last two remaining segs of "Drive" on air, or stream the final segs online.

Fox revved up six segs of "Drive," which revolved around a group of people forced to take part in an illegal cross-country race. Nathan Fillion stars.

Tim Minear and Ben Queen created and exec produce "Drive," which comes from 20th Century Fox TV. Greg Yaitanes also exec produced.

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Well, that was a short trip. Next Monday is going to be an episode of House (excellent show, but no cars), so we'll see what happens to the last two episodes from here. Disappointing, but I can't say as I'm too surprised...cool/fun shows often have a tendency to disappear quickly. Adding in that it was up against established shows, and it was probably a tough sell. Oh, well - at least the DVD set will be cheaper.

Post-Apocalyptic Muscle

Jericho is one of the very few shows that I actually make a point to catch every week. In fact, the only other one at the moment is Drive. Not that there aren't other good shows on, but none that I actually go out of my way to see. I've been a fan of the show since the pilot, though I will readily admit that it took a few episodes to really find its groove.

I half expected Jake's (Skeet Ulrich) '69 Plymouth to be lost permanently after it was wrecked, but was very happy to see its return as a semi-regular character whenever they need dependable and/or fast transportation. I had started building my model after its first appearance, but part way through the build decided to go with its later appearance instead. You can see the finished piece here.

Drive Episode 4: No Turning Back

Now that we're a few episodes in, I'm going to start in on more SPOILER-filled reviews:

The episode starts where we left off last week, with the group at the After Sunset Drive-In. The movie they're playing is Dirty Mary, Crazy Larry, although either the projectionist got the reels mixed up or they were just showing highlights from the movie. The crowd is getting restless, but soon enough are let in on the next leg of the course with the clue "Surrender, America."

They also get word of a new twist: the driver who "showed the most improvement" will get a special task that will allow them to skip the next checkpoint and move directly to the one after that. The big winner was Tully (Fillion), thanks to his upgrade to the '70 Challenger last week. The clue is simply an address, and while he welcomes the opportunity to skip ahead of the other drivers Wiles (Lehman) knows that something is up. They head off to the address provided in the skip, but are followed by the Salazar brothers (Alejandro & Pardo).

Meanwhile, the rest of the teams get bad news all around: Patrakas (Lynskey) gets a call saying that her son is in danger, and she needs to return right away. Her new partner Chitty (Manning) will hear none of this, holding Patrakas at gunpoint and telling her to continue driving. Patrakas offers to drop her off, leave her cash, and even leave her the minivan, but Chitty reveals that she can't drive and needs Patrakas behind the wheel. Laird (Smith) discovers that his unit was deployed without him, and that thanks to his wife (Monroe) deleting all of his messages he is considered AWOL and faces court martial or worse.

Chamblee (Hyatt) and Barnthouse (Aytes) show up in a new car after Patrakas and Chitty disabled their Land Rover, but they are late and Mr. Bright (Smith) informs them that they have been eliminated and must turn in their phone. Chamblee believes she is in the race due to divine intervention, and refuses to give up. She sees the Laird's Firebird and decides to follow them. When their phone is pitched from the car in the middle of an argument, Chamblee picks it up and they're back in the race.

Barnthouse doesn't believe in the spiritual guidance suggested by Chamblee at first, but can't help but wonder as the "coincidences" pile up. She figures out the clue (Appomattox, Virginia - scene of the surrender at the end of the Civil War) and the two of them are on their way, when a truck runs them off the road and kills Chamblee. In her dying words, she tells her that God had said that she (Barnthouse) would finish the race, not Chamblee herself. Barnthouse leaves the body and the wreckage, and hitches a ride to Appomattox.

Back on the "skip" route, Tully has had no problem noticing the Salazars tailing them. The Salazars offer a trade: share the tip now, and they'll return the favor down the road. If not, they'll just keep following and get the skip anyway. Tully flies away from the intersection, leaving the Salazars in a cloud of dust pointing the wrong direction, unable to keep up. When they reach the address given to them at the start of the episode, they find a small town preparing for a sorghum festival. Wiles asks what sorghum is, and Tully explains it with the reasoning that "he's in landscaping; he knows crops." They continue down the street until they find the address (a local bank), to which Tully refuses to follow through. Wiles claims that he doesn't even know what their next message is (as she's holding the phone), but he tells her that they want the two of them to rob the bank. When she asks how he knows, he simply says that he wasn't always in landscaping.

They realize that two people aren't enough to pull it off, so they go back and find the Salazars. The two of them are arguing, with Sean claiming that trying to catch up to the Challenger in their Impala was futile. Winston tries to claim that Tully had lucked out, and that he could outdrive Tully any day, when the Challenger pulls up next to them on the road. Wiles had read Winston's profile, and knew of his past legal troubles, so the Salazars are recruited to help rob the bank.

Tully acts as the wheel man, waiting outside while the other three go in. While waiting, he has a vision of his wife, who tells him that even though he is slipping back into his old life, it is important that he follows through. Inside, things are going great until a security guard catches the three and holds them at gunpoint. A fight ensues, and both the guard and Sean get shot. They get out of town as fast as possible, with Sean bleeding to death in the back of the Challenger. Tully drops Wiles off at a motel, and tells her and Winston to stay there while he gets help for Sean. He drives off and the episode ends.

Overall, another good episode. Not much driving, but some decent character development without being forced or heavy handed. We didn't hear much from the Trimbles, but it looks like they might have their chance next week. I'm curious to see what happens to the Lairds after this, and it looks like we get to find out more about Tully's past when he goes to have Sean patched up next week.

Revised '66 Batmobile

I've been meaning to address a few minor issues with my '66, and I finally got that chance today. I replaced the arch, beacon, and lights, added an arch support, and repainted the grilles flat black. Still no placards, I just can't bring myself to do it. Maybe when I build the "batfuzz" variant. The new photos are available here.

New Link

I recieved an e-mail from fellow modeller Garron this morning, inviting me to take a look at his scale modelling site. One of the cool things I found on the site is that he does his work in both 2- and 3-D, with car drawings as well as finished and in-process models. Very nice work overall, be sure to check it out here!

Modelhaus is Back!

Their new site is up & running, and looks great! Now I just need to get my shopping list together...

Modelhaus Extended Downtime

Modelhaus has just extended their downtime until this Friday, after a move to a new host and updates to their software and catalog database.

Drive Episode 3: Let the Games Begin

As expected, the few rough spots caused by the pilot episode have been cleared up, leaving us with a much better episode overall. We got some nice expansion on the characters without any undue exposition, and as a bonus we got a new car in play. For starters, Nathan Fillion gets falsely arrested, and after a few hints at a troubled past he gets to trade in his Ford Pickup for some classic Mopar muscle. We also get a nice scene from Melanie Lynskey, showing that milquetoast Wendy has her limits. J.D. Pardo/Kevin Alejandro (the Salazar brothers) and Dylan Baker/Emma Stone (the Trimbles) all get some good scenes as well; both had some good family dynamics that were well scripted and well executed. Riley Smith and Mircea Monroe get some screen time as well, but it seems more like a setup for next week more than any real development this time.

No real major chase sequences, but a couple of good driving scenes. Fillion's new (old) Dodge looked great just sitting there, and even better once it got out on the road and started eating all of the other cars for breakfast. I'm still really happy with how these scenes are filmed: no CGI, no quick cuts...just some good shots of fast driving on what looks like a realistic highway. Very good stuff, and I'm looking forward to next week's episode.

First thoughts on Drive

Drive had its 2-hour debut tonight, before it's moved to its "regular" time slot of Mondays. Overall I thought it was pretty decent...a bit ham-fisted with the exposition at times, and one or two of the characters could be fleshed out a little better, but not bad at all.

I have to admit, it was nice to see two of the last characters we saw in Firefly show up right in the beginning of the show (Nathan "Cap'n Mal" Fillion as our main protagonist and Richard "Jubal Early" Brooks as the cop). As expected, Fillion's character was the best in the show so far. A close second has to go to Charles Martin Smith (Agent Oscar Wallace from The Untouchables) - even though he was given a couple of clunkers, he made them work. The rest of the cast looks like it has potential, and I'm looking forward to seeing how it goes.

Of course, the first reason why I tuned in was to see a modern interpretation of Cannonball Run or The Gumball Rally and see some good car chases. There were a couple of car performances I could've done without (Kevin Alejandro needs to stop making his '64 hop up and down each time he starts it...we get it, he has a lowrider), but happily these were overshadowed by several excellent performances on the road. The highlights for me included the '72 Ford Pickup/new Charger highway scene, the '72 Ford Pickup/'64 Chevy drag race at night, and the Taurus/'64 Chevy game on the way to Cape Canaveral. All three had good action, tight driving, and were shot by someone who knows how to put together a chase sequence. I wish more movies had such good car chases.

So overall, I give the human actors a solid "B" for the first two episodes, while the cars & their chase scenes get an "A." If you're a fan of car chase movies, you really ought to check out the show. If the rest of the season is put together as well as these episodes were, we could see some great action in the near future.

Batman's First Ride

Before the idea of a "Batmobile" even existed, way back in Detective Comics #27, the "Bat-Man" (as he was known at the time) was a gun-toting vigilante who drove a no-frills red coupe:



My version of this car started as Revell's '37 Ford, but has a few optional extras installed. You can see the photos and read the full description here.

Another Photo Update

My plans for doing a few more 007 models haven't materialized yet, but at least I now have a better photo of the Diamonds are Forever Mustang. You can check it out here, and be sure to check back tomorrow for a new model.

Newsweek Auto Quiz

Have a few minutes to kill? Test your automobilia knowledge and (guessing abilities) with this quiz.